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This is a work in progess; last updated 2026-02-01.

These capture the mid-tier meta for Update 49 (U49), aimed at groups who regularly do vet and vet HM content; venturing in trifecta progs. Wait, you’ve got it all wrong! Yeah, maybe I do, that’s totally fair. And in any case, there’s lots of good approaches and strategies, and not a one-size-fits-all approach that will always apply. Thanks for all the feedback I’ve received to date!

For all the guides, see the full Paradoxdruid’s Guides site


ESO Update 49 Mid-tier Build Guides

Support Loadouts

See also Why Do I Use These Skills? for details on why different skills are selected.

Main Tank

Main Tank skill bar

Class Lines
  • Winter's Embrace (Warden)
  • Daedric Summoning (Sorcerer)
  • Siphoning (Nightblade)
Skill Bars

FB: Elemental Susceptibility, Regenerative Ward, Inner Rage, Polar Wind, Lingering Flare, Reviving Barrier

BB: Expansive Frost Cloak, Elemental Blockade, Leashing Soul, Siphoning Attacks, Bound Aegis, Summon Charged Atronach

MT skill bars

Typical Sets

See Gear below

Notes
  • Reviving Barrier FB gives +10% Magicka recovery
  • Typical Ult: Summon Charged Atronach
  • Wield Soul: Pull / Druid's Resurgance / (Cowardice or Maim)
Main Tank Gear Set Location(s) Traits / Enchants Notes
Pearlescent Ward Body, Jewelry, or BOTH front and back Ice Staff Reinforced or Sturdy / Prismatic Defense Make sure ZERO points in Destruction Staff “Tri-Focus” skill when tanking with dual ice staff
Lucent Echoes Body, Jewelry, or BOTH front and back Ice Staff Reinforced or Sturdy / Prismatic Defense Make sure ZERO points in Destruction Staff “Tri-Focus” skill when tanking with dual ice staff
Nazarey Head and Shoulder Reinforced or Sturdy / Prismatic Defense  

Other Main Tank Gear Options: See U49 Trial Rosters

Off Tank

Off Tank skill bar

Class Lines
  • Gravelord (Necromancer)
  • Soldier of Apocrypha (Arcanist)
  • Siphoning (Nightblade)
Skill Bars

FB: Runeguard of Still Waters, Spiteward of the Lucid Mind, Runic Sunder, Resolving Vigor, Trample, Soul Siphon

BB: Cruxweaver Armor, Elemental Blockade, Leashing Soul, Elemental Susceptibility, Siphoning Attacks, Glacial Colossus

OT skill bars

Typical Sets

See Gear below

Notes
  • Typical Ult: Glacial Colossus
  • Wield Soul: Pull / Druid's Resurgance / (Cowardice or Maim)
  • Paired with Runic Sunder, Spiteward is an almost free shield and heal
  • Siphoning ability on both bars gives +6% resources
Off Tank Gear Set Location(s) Traits / Enchants Notes
Saxhleel Champion Body, Jewelry, or BOTH front and back Ice Staff Reinforced or Sturdy / Prismatic Defense Make sure ZERO points in Destruction Staff “Tri-Focus” skill when tanking with dual ice staff
Powerful Assault Body, Jewelry, or BOTH front and back Ice Staff Reinforced or Sturdy / Prismatic Defense Make sure ZERO points in Destruction Staff “Tri-Focus” skill when tanking with dual ice staff
Archdruid Deyvric OR Magma Incarnate and Spaulder of Ruin Head and Shoulder Reinforced or Sturdy / Prismatic Defense  

Other Off Tank Gear Options: See U49 Trial Rosters

ROJO or MA/PA Healer

ROJO skill bar

Class Lines
  • Siphoning (Nightblade)
  • Restoring Light (Templar)
  • Flex (typically Curative Runeforms or Daedric Summoning)
Skill Bars

FB: Illustrious Healing, Extended Ritual, Radiating Regeneration, Combat Prayer, Warding Burst, Soul Siphon

BB: Siphoning Attacks, Elemental Blockade, Echoing Vigor, Radiant Aura, Energy Orb, Aggressive Warhorn

ROJO skill bars

Typical Sets

See detailed gear below

Roaring Opportunist (BB)/ Jorvuld's Guidance (body)/ Master's Resto (FB)/ Ozezan the Infero

Master Architect / Powerful Assault (BB)/ Master's Resto (FB)/ Ozezan the Inferno

Notes
  • Typical Ult: Aggressive Warhorn; can also run Reviving Barrier
  • May drop Radianting Regen for Overflowing Altar (one healer always should run it)
  • Siphoning ability on each bar for +6% resources
  • Warding Burst: Damage Shield / Anchorite's Potency / Minor Expedition
ROJO Gear Set Location(s) Traits / Enchants Notes
Jorvuld’s Guidance Body Divines / Magicka  
Roaring Opportunist Jewelry and backbar Lightning Staff Jewelry: Infused / Spell Damage or Magicka Cost Reduction
Lightning Staff: Infused / Weakening
Must Heavy Attack Twice on Backbar every 17 seconds for Major Slayer uptime
The Master’s Restoration Staff (Grand Rejuvenation) Front Bar Restoration Staff Decisive / Increase Weapon Damage  
Ozezan the Inferno Head and Shoulder Divines / Magicka Damage  

Or

MA/PA Gear Set Location(s) Traits / Enchants Notes
Master Architect Body Divines / Magicka  
Powerful Assault Jewelry and backbar Lightning Staff Jewelry: Infused / Magicka Cost Reduction or Potion Cooldown Reduction
Lightning Staff: Infused / Weakening
 
The Master’s Restoration Staff (Grand Rejuvenation) Front Bar Restoration Staff Decisive / Increase Weapon Damage  
Ozezan the Inferno Head and Shoulder Divines / Magicka Damage  

Other Healer Gear Options: See U49 Trial Rosters

SPC/PP or MA Healer

SPC skill bar

Class Lines
  • Green Balance (Warden),
  • Siphoning (Nightblade),
  • Flex (typically Curative Runeforms or Daedric Summoning)
Skill Bars

FB: Illustrious Healing, Warding Burst, Radiating Regen, Budding Seeds, Combat Prayer, Soul Siphon

BB: Siphoning Attacks, Elemental Blockade, Echoing Vigor, Chakram of Destiny, Energy Orb, Reviving Barrier

SPC skill bars

Typical Sets
  • Spell Power Cure (FB)/ Pillager's Profit (BB)/ Pearls of Ehlnofey / Symphony of Blades
  • Spell Power Cure (FB) / Master Architect (BB) / Pearls of Ehlnofey / Symphony of Blades
Notes
  • Typical Ult: Reviving Barrier, may also run Glyphic of the Tides
  • May drop Radiating Regen for Overflowing Altar (one healer always should run it)
  • Siphoning ability on each bar for +6% resources
  • Warding Burst: Damage Shield / Anchorite's Potency / Minor Expedition
SPC/PP Gear Set Location(s) Traits / Enchants Notes
Spell Power Cure 3-piece Body
Front Bar Restoration Staff
Body: Divines / Magicka
Staff: Decisive / Absorb Magicka
 
Pillager’s Profit 1-piece body, 2 Rings, and backbar Lightning Staff Body: Divines / Magicka
Rings: Infused / Potion Cooldown Reduction
Lightning Staff: Infused / Weakening
 
Pearls of Ehlnofey Neck Infused / Potion Cooldown Reduction Damage  
Armor of the Trainee Chest Divines / Magicka Heavy armor weight
Symphony of Blade Head and Shoulder Divines / Magicka Damage  

Or

SPC/MA Gear Set Location(s) Traits / Enchants Notes
Spell Power Cure 3-piece Body
Front Bar Restoration Staff
Body: Divines / Magicka
Staff: Decisive / Absorb Magicka
 
Master Architect 1-piece body, 2 Rings, and backbar Lightning Staff Body: Divines / Magicka
Rings: Infused / Potion Cooldown Reduction
Lightning Staff: Infused / Weakening
 
Pearls of Ehlnofey Neck Infused / Potion Cooldown Reduction Damage  
Armor of the Trainee Chest Divines / Magicka Heavy armor weight
Symphony of Blade Head and Shoulder Divines / Magicka Damage  

Other Healer Gear Options: See U49 Trial Rosters

Support Zen/Colo DPS

ZEN skill bar

Class Lines

Herald of the Tome (Arcanist),

Gravelord (Necromancer),

Assassination (Nightblade)

Skill Bars

FB: Quick Cloak, Relentless Focus, Traveling Knife, Escalating Runeblades, Barbed Trap, Incapacitating Strikes

BB: Inspired Scholarship, Stampede, Carve, Tentacular Dread, Fulminting Rune, Glacial Colossus

Zen skill bars

Typical Sets
  • Zen/Null Arca
  • Zen/Kosh
Notes
  • Provides Major Vuln
  • Can wear Encratis monster set
  • Zen DoTs: Knife, Carve, Fulminating, Barbed Trap, Burning, Poison
  • Traveling Knife: Multitarget / Lingering Torment / Off Balance
  • Can replace Barbed Trap with Structured Entropy (Mage's Guild) for ranged fights

Why Do I Use These Skills?

Main Tank Skills

Disclaimer: As always, the “right” abilities will depend on group composition (what skills the other tank and the healers are running), what content you are doing (mechanics, boss specific needs, are you going to need to chain things), and other factors. This is just a starting point!

Front Bar

Icon Name Explanation
inner rage Inner Rage Your bread and butter Taunt. It has very long-range, and gives a powerful synergy (to do damage, as well as restore resources for the taker).
ele sus Elemental Susceptibility This is your most important debuff skill, and should always be active on important enemies. It applies Major Breach (increasing team damage by more than 10%) and the Burning, Chilled and Concussed status effects. These status effects provide Minor Maim, Minor Brittle and Minor Vulnerability. This skill also pairs well with wall of elements: Wall of Frost (from yourself) snares and reduces the armor of Chilled enemies and Wall of Storms (from a healer) sets Concussed enemies Off Balance.
regen ward regenerative Ward A large shield and essential damage mitigation.
flare Lingering Flare Passively provides Major Protection for 10% damage reduction. Very useful if you anticipate a lot of DoT damage.
polar wind Polar Wind Your self-heal. It heals a big chunk upfront, and applies a strong HoT effect as well. Your spammable heal, usually cast right after Igneous Shields to maximize the healing.
  Flex Ult spot:  
  soul siphon With Siphoning line: Soul Siphon ultimate to replace Barrier FB. Passively slotted, gives you +6% Mag and Stam, +3% self-healing, and it’s again a great “oh shit” button.
  barrier Without Siphoning line: Reviving Barrier ultimate: This serves two purposes. First, it usually is just used for the passive, which will give +10% Magicka recovery. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.

Back Bar

Icon Name Explanation
frost blockade Blockade of Frost This is one of your most important debuff skills, and should always be active. It applies minor breach to chilled enemies and gives a projectile shield to your team, as well as proccing your weapon enchantment (Crusher for pen)
bound aegis Bound Aegis This skill passively gives important damage reduction through Minor Resolve and Minor Protection. The active is also useful for bosses with very large or frequent direct damage hits.
leashing soul Leashing Soul This scribed skill is the best Pull / chain in the game; long-range, cheap (with the Druid’s script), and can apply Major Maim or Major Cowardice, reducing boss damage by up to 10%. I use this even on bosses I’ve taunted, to keep Major Maim up.
frost cloak Expansive Frost Cloak Group-wide Major Resolve, which reduces damage taken by ~9%. It needs to always be up.
  Flex spot:  
  siphoning With Siphoning line: Siphoning Attacks: A BB passive skill that keeps up the +6% Mag & Stam when you bar swap, and any damage you deal (like, constantly from Blockade) heals you and restores resources. Can also be cast to restore resources.
  contingency Without Siphoning line: Ulfsild’s Contingency: A strong choice for survivability, it gives a good damage shield to you and allies, as well as a brief 8% unique damage reduction buff, and can give you Minor Mag & Stam recovery if you’re far from group or healer isn’t providing it.
atronach Ultimate: Summon Charged Atronach A powerful ult that also provides a synergy to give groupwide Major Berserk (+10% damage).

Situational Tank Skills

Icon Name Explanation
caltrops Razor Caltrops In trash, this replaces Ele Sus, to apply Major Breach to the whole group. It also slows small adds, giving DPS time to burn them before they get hit.
goading Goading Throw If you run sword and shield, this taunt is a stamina-based alternative that can also provide a variety of useful tools as needed. The strength of this skill is its customisability. If you need a heal, resources or a specific debuff that may be difficult to source otherwise it is very simple to put it on this skill.
sunder Runic Sunder Can replace Inner Rage as your taunt. It has shorter range and doesn’t provide the powerful Radiate synergy, but applies Minor Maim, reducing boss damage 5%, a unique 2% damage reduction for you, and some penetration if your group needs it.
charging Charging Maneuver Gives your group +45% speed for running through long trials.
runeward Impervious Runeward A massive shield, but does not provide heals or reduce in cost with crux.
temporal Temporal Guard A good FB ultimate for passive Minor Protection (not needed if using Runeguard skill) and a 5K shield that recharges after 10 seconds not blocking.
race Race Against Time Immediately removes slows, which can be very useful for some add packs or bosses.
  Other Class Lines Instead of Siphoning, some groups prefer Gravelord or Daedric Summoning skill line. If so, you lose Soul Siphon and Siphoning Attacks, so you might use:
  glacial colossus Glacial Colossus ultimate to replace Aggressive Horn BB. Provides the critically important Major Vulnerability debuff.

Overall Outcomes

If you keep up all the skills above, you provide the group with:

This gives roughly:

Off Tank Skills

Disclaimer: As always, the “right” abilities will depend on group composition (what skills the other tank and the healers are running), what content you are doing (mechanics, boss specific needs, are you going to need to chain things), and other factors. This is just a starting point!

Front Bar

Icon Name Explanation
sunder Runic Sunder Bread and butter taunt; applies Minor Maim, reducing boss damage 5%, a unique 2% damage reduction for you, and some penetration if your group needs it. Also generates Crux to heal with Runeward.
still waters Runeguard of Still Waters Group Minor Resolve, reducing damage taken by ~4% (although this should be provided by healers from Combat Prayer), as well as 5% damage reduction from Minor Protection for yourself. Also gives you a self-heal when your health goes down, and Immobilizes small adds. From passives, also increases your armor by 3000 while active, and grants the group Minor Evasion, reducing AoE damage by 10%. (Can be swapped backbar with the flex spot)
spiteward Spiteward of the Lucid Mind A large shield that can allow you to use Magicka instead spending stamina on a roll dodge to survive heavy attacks if you time it right. Spiteward also heals by spending crux, and has cost reduced with crux, making this ability almost free and spammable. crux.
vigor Resolving Vigor A powerful heal and HoT you can spam as needed. Also gives Minor Resolve, but so does Runeguard.
  Flex Spot:  
  trample Trample: Provides Major Heroism to help you spam ults.
  contingency Ulfsild’s Contingency: A strong choice for survivability, it gives a good damage shield to you and allies, as well as a brief 8% unique damage reduction buff, and can give you Minor Mag & Stam recovery if you’re far from group or healer isn’t providing it.
  flare Blinding Flare: Passively provides Major Protection for 10% damage reduction. Very useful if you anticipate a lot of DoT damage.
soul siphon Ultimate: Soul Siphon This serves two purposes. Passively slotted, it gives you +6% Mag and Stam, +3% self-healing. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.

Back Bar

Icon Name Explanation
cruxweaver Cruxweaver Armor Your source of Major Resolve, also procs Minor Breach on enemies and generates Crux for damage reduction.
frost blockade Blockade of Frost This is one of your most important debuff skills, and should always be active. It applies minor breach to chilled enemies and gives a projectile shield to your team, as well as proccing your weapon enchantment (Crusher for pen)
ele sus Elemental Susceptibility This is your most important debuff skill, and should always be active on important enemies. It applies Major Breach (increasing team damage by more than 10%) and the Burning, Chilled and Concussed status effects. These status effects provide Minor Maim, Minor Brittle and Minor Vulnerability. This skill also pairs well with wall of elements: Wall of Frost (from yourself) snares and reduces the armor of Chilled enemies and Wall of Storms (from a healer) sets Concussed enemies Off Balance.
leashing soul Leashing Soul This scribed skill is the best Pull / chain in the game; long-range, cheap (with the Druid’s script), and can apply Major Maim or Major Cowardice, reducing boss damage by up to 10%. I use this even on bosses I’ve taunted, to keep Major Maim up.
siphoning Siphoning Attacks A passive skill that keeps up the +6% Mag & Stam when you bar swap, and any damage you deal (like, constantly from Blockade) heals you and restores resources. Can also be cast to restore resources.
glacial colossus Glacial Colossus Provides the critically important Major Vulnerability debuff.

Situational Tank Skills

Icon Name Explanation
caltrops Razor Caltrops In trash, this replaces Ele Sus, to apply Major Breach to the whole group. It also slows small adds, giving DPS time to burn them before they get hit.
goading Goading Throw If you run sword and shield, this taunt is a stamina-based alternative that can also provide a variety of useful tools as needed. The strength of this skill is its customisability. If you need a heal, resources or a specific debuff that may be difficult to source otherwise it is very simple to put it on this skill.
charging Charging Maneuver Gives your group +45% speed for running through long trials.
temporal Temporal Guard A good FB ultimate for passive Minor Protection (not needed if using Runeguard skill) and a 5K shield that recharges after 10 seconds not blocking.
race Race Against Time Immediately removes slows, which can be very useful for some add packs or bosses.
  Other Class Lines Instead of Siphoning, some groups prefer Winter’s Embrace or Gravelord skill line on OT. If so, you lose Soul Siphon and Siphoning Attacks, so you might use:
  barrier Reviving Barrier ultimate: This serves two purposes. First, it usually is just used for the passive, which will give +10% Magicka recovery. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.
  frost cloak Expansive Frost Cloak: Group-wide Major Resolve, which reduces damage taken by ~9%. It should always be up.
  polar wind Polar Wind: A very strong self-heal. It heals a big chunk upfront, and applies a strong HoT effect as well. Your spammable heal, usually cast right after Igneous Shields to maximize the healing.
  charged atronach Charged Atronach: ultimate to replace Aggressive Horn BB. Provides the important Major Berserk buff (+10% group damage while active).

Green Balance Healer Skills

Disclaimer: As always, the “right” abilities will depend on group composition (what skills the other tank and the healers are running), what content you are doing (mechanics, boss specific needs, are you going to need to chain things), and other factors. This is just a starting point!

Note: Just by having the Green Balance class line (specifically the maturation passive), all of your healing applies Minor Toughness to allies, an important and unique +10% max health buff.

Front Bar

Icon Name Explanation
illustrious Illustrious Healing This is one of your primary ground heal over time (HoT) spells; it should always be up for the group. It smart targets, unlike the other morph.
budding seeds Budding Seeds This is your other primary ground HoT. This also provides a good healing synergy. Often, you will keep this ability focused on the MT, so they have a synergy available to restore resources.
combat prayer Combat Prayer Your main healing spammable and probably most-cast ability. It heals everyone in a large rectangle in front of you, as well as providing Minor Resolve (~3% damage reduction) and Minor Berserk (5% damage increase). If in doubt, spam this during heal checks.
warding burst Warding Burst This provides a useful damage shield for HoTs to heal the group under, and with Anchorite’s Potency gives you and the group ultimate generation.
  Flex Spot:  
  radiating Radiating Regeneration: This is a good semi-spammable for keeping magicka low and to provide a sticky heal when folks need to leave group for mechanics.
  contingency Warding Contingency: With Damage Shield and Growing Impact, this skill can give groupwide Minor Protection (5% damage reduction) or Minor Mag & Stam recovery, if a healer with Restoring Light isn’t providing it.
  offering Healthy Offering: This is a strong heal for single-target heal checks like Tombs, and will generate ultimate from passives.
  altar Overflowing Altar: One healer should always be running this strong heal and provider of massive heal synergy, preferably near the Tank.
soul siphon Ultimate: Soul Siphon This serves two purposes. Passively slotted, it gives you +6% Mag and Stam, +3% self-healing. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.

Back Bar

Icon Name Explanation
orb Energy Orb A very strong HoT and source of an essential recovery synergy. It should always be up and active, usually aimed and near to tanks. (can switch with flex spot FB)
blockade Blockade of Lightning This is an important debuff skill. It sets concussed enemies (sourced from Tank’s Ele Sus) off balance, and procs the Crusher or Weakening enchantment on your BB staff. Skill can be dropped sometimes, if you have a DPS with off-balance Knife skill, or just need barspace for Altar or situational skills.
vigor Echoing Vigor A very strong sticky HoT (so good to cast before dps run off to do mechanics) that is Stamina based, to help manage resources.
chakram Chakram of Destiny A good spammable shield skill. It also generates Crux, which increases all your healing by up to 12%. (can switch with flex spot FB)
siphoning Siphoning Attacks A passive skill that keeps up the +6% Mag & Stam when you bar swap, and any damage you deal (like, constantly from Blockade) heals you and restores resources. Can also be cast to restore resources when low.
barrier Ultimate: Reviving Barrier This serves two purposes. First, it passively gives +10% Magicka recovery. Second, it is a very strong shield and HoT for heavy damage moments, and is very useful for group-wide damage checks.

Situational Healer Skills

Icon Name Explanation
glyphic Ultimate: Glyphic of the Tides One of the strongest HoT effects in the game, and importantly it ticks every 1 second, when many heals tick every 2 seconds. Great for heal checks like vKA Falgravn HM 3rd floor. It also boosts group damage more than Pearlescent Ward or Xoryn’s set effects; worth casting anytime group is fighting even if they don’t need the heals.
thicket Healing Thicket A strong extra HoT. Importantly, it’s very cheap to cast, so if you need spammable extra healing, like vSE Ansuul HM, it’s worth considering.
zenas Zenas’ Empowering Disc Minor Courage and Mag & Stam recovery is very nice, but only hits six targets. Useful for dungeons or trials with split Bosses like vLC Garg/Scorp.
purge Efficient Purge Purges harmful effects which can make some fights easier, such as in the first boss in vHoF. Many effects you would expect to be purgable in other trials… aren’t.
ele sus Elemental Susceptibility For some trials, healers will need to slot this to debuff side adds, such as Protectors in vAS+2. Applies Major Breach, and will proc Off-Balance if your Blockade of Lightning is on the target.
leashing soul Leashing Soul Sometimes healers need to taunt; using a Pull skill allows you to taunt without fear of stealing taunt from the Boss and you can apply Major Cowardice or Major Maim to reduce enemy damage.
trample Trample An alternative source of Major Heroism instead of the Pearls of Ehlnofey Mythic.
guard Mystic Guard Powerful damage reduction for a Tank, used in certain boss fights, like vDSR Twins HM.

Restoring Healer Skills

Disclaimer: As always, the “right” abilities will depend on group composition (what skills the other tank and the healers are running), what content you are doing (mechanics, boss specific needs, are you going to need to chain things), and other factors. This is just a starting point!

Front Bar

Icon Name Explanation
illustrious Illustrious Healing This is one of your primary ground heal over time (HoT) spells; it should always be up for the group. It smart targets, unlike the other morph.
ritual Extended Ritual Your other primary ground HoT. Extremely strong and long-lasting, and also provides a group-wide synergy for resource recovery.
combat prayer Combat Prayer Your main healing spammable and probably most-cast ability. It heals everyone in a large rectangle in front of you, as well as providing Minor Resolve (~3% damage reduction) and Minor Berserk (5% damage increase). If in doubt, spam this during heal checks.
warding burst Warding Burst This provides a useful damage shield for HoTs to heal the group under, and with Anchorite’s Potency gives you and the group ultimate generation.
  Flex Spot:  
  radiating Radiating Regeneration: This is a good semi-spammable for keeping magicka low and to provide a sticky heal when folks need to leave group for mechanics.
  contingency Warding Contingency: With Damage Shield and Growing Impact, this skill can give groupwide Minor Protection (5% damage reduction) or Minor Mag & Stam recovery, if a healer with Restoring Light isn’t providing it.
  offering Healthy Offering: This is a strong heal for single-target heal checks like Tombs, and will generate ultimate from passives.
  altar Overflowing Altar: One healer should always be running this strong heal and provider of massive heal synergy, preferably near the Tank.
soul siphon Ultimate: Soul Siphon This serves two purposes. Passively slotted, it gives you +6% Mag and Stam, +3% self-healing. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.

Back Bar

Icon Name Explanation
orb Energy Orb A very strong HoT and source of an essential recovery synergy. It should always be up and active, usually aimed and near to tanks. (can switch with flex spot FB)
blockade Blockade of Lightning This is an important debuff skill. It sets enemies Concussed (to get off-balance with Tank’s Ele Sus cast), and procs the Crusher or Weakening enchantment on your BB staff. Skill can be dropped sometimes, if you have a DPS with off-balance Knife skill, or just need barspace for Altar or situational skills.
vigor Echoing Vigor A very strong sticky HoT (so good to cast before dps run off to do mechanics) that is Stamina based, to help manage resources.
radiant Radiant Aura A super-long lasting buff that provides important Minor Mag & Stam recovery for the group.
siphoning Siphoning Attacks A passive skill that keeps up the +6% Mag & Stam when you bar swap, and any damage you deal (like, constantly from Blockade) heals you and restores resources. Can also be cast to restore resources when low.
horn Ultimate: Aggressive Horn Provides Major Force, which (if needed) gives ~4% damage to group –though many groups can reach crit cap without, as well as +10% max resources, which is another ~3% damage boost.

Situational Healer Skills

Icon Name Explanation
atronach Ultimate: Summon Charged Atronach A powerful ult that also provides a synergy to give groupwide Major Berserk (+10% damage).
zenas Zena’s Empowering Disc Minor Courage and Mag & Stam recovery is very nice, but only hits six targets. Useful for dungeons or trials with split Bosses like vLC Garg/Scorp.
purge Efficient Purge A few trials require this skill to purge harmful effects, notably vHoF. Many effects you would expect to be purgable in other trials… aren’t.
ele sus Elemental Susceptibility For some trials, healers will need to slot this to debuff side adds, such as Protectors in vAS+2. Applies Major Breach, and will proc Off-Balance if your Blockade of Lightning is on the target.
leashing soul Leashing Soul Sometimes healers need to taunt; using a Pull skill allows you to taunt without fear of stealing taunt from the Boss and you can apply Major Cowardice or Major Maim to reduce enemy damage.
trample Trample An alternative source of Major Heroism instead of the Pearls of Ehlnofey Mythic.
guard Mystic Guard Powerful damage reduction for a Tank, used in certain boss fights, like vDSR Twins HM.

Notes

Guiding Principles

Buff Calculations

Other Approaches


Other Useful Guide Pages

Other Page Why Do I Want To Read This?
Full Guides Site I want to return to the full guides site with supports, rosters, and metrics
Quickstart DPS Guide I want a quick checklist of everything I need to get my trial-ready DPS up and running
U49 Parses I want to see how some of these builds perform on the target dummy, dummy optimized and in-content setups.
Top DPS Skills and Gear I want to see the the most used skills and gear for DPS players on each boss, pulled from esologs.com data