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This is a work in progess; last updated 2025-12-17.

These represent Paradoxdruid’s best attempt at capturing the mid-tier meta for U48 (groups who regularly do vet and vet HM content; not trifecta progs or scorepushing attempts).

Table of Contents

Guide Section Why Do I Want To Read This?
U48 Build Guides
  • Support Build Guides
  • DPS Build Guides
I want to see skill bars, subclassing, and commonly worn armor sets to get up and running fast. (Start here!)
Why Do I Use these Skills I want to see the details of why certain skills are used, and see alternative skills and breakdowns
U48 Trial Rosters I plan to lead a trial, and I’d like a discord-ready roster template with roles, sets, and trial specific roles and group organization
Notes I want to understand how these builds reach penetration and crit damage cap, if there’s other approaches that might work, or better understand assumptions made here

Other Pages

Other Page Why Do I Want To Read This?
U48 Parses I want to see how some of these builds perform on the target dummy, dummy optimized and in-content setups. (Start here!)
Top DPS Skills and Gear I want to see the the most used skills and gear for DPS players on each boss, pulled from esologs.com data
Top Support Skills and Gear I want to see the the most used skills and gear for Tank and Healer players on each boss, pulled from esologs.com data

Wait, you’ve got it all wrong! Yeah, maybe I do, that’s totally fair. And in any case, there’s lots of good approaches and strategies, and not a one-size-fits-all approach that will always apply. Thanks for all the feedback I’ve received to date!


ESO Update 48 Mid-tier Build Guides

See Guiding Principles and Buff Calculations for explanations of set selections.

Approach and Assumptions

Support Loadouts

See also Why Do I Use These Skills? for details on why different skills are selected.

Main Tank

Main Tank skill bar

Class Lines Skill Bars Typical Sets Notes
Winter’s Embrace (Warden),
Soldier of Apocrypha (Arcanist),
Earthen Heart (Dragonknight)
FB: Lingering Flare, Igneous Shield, Inner Rage, Polar Wind, Stone Giant, Reviving Barrier

BB: Expansive Frost Cloak, Elemental Blockade, Leashing Soul, Elemental Susceptibility, Runeguard of Still Waters, Aggressive Warhorn

MT skill bars
Pearl/Lucent/Naz • Can use Inner Rage taunt instead of Runic Sunder if increased range is needed
• Typical Ult: Aggressive Warhorn
Wield Soul: Pull / Druid’s Resurgance / (Cowardice or Maim)

Off Tank

Off Tank skill bar

Class Lines Skill Bars Typical Sets Notes
Daedric Summoning (Sorcerer),
Soldier of Apocrypha (Arcanist),
Siphoning (Nightblade)
FB: Runeguard of Still Waters, Spiteward of the Lucid Mind, Runic Sunder, Resolving Vigor, Trample, Soul Siphon

BB: Cruxweaver Armor, Elemental Blockade, Leashing Soul, Elemental Susceptibility, Siphoning Attacks, Summon Charged Atronach

OT skill bars
Saxhleel Champion/Powerful Assault/AD • Typical Ult: Summon Charged Atronach
Wield Soul: Pull / Druid’s Resurgance / (Cowardice or Maim)
• Paired with Runic Sunder, Spiteward is an almost free shield and heal

ROJO or MA/PA Healer

ROJO skill bar

Class Lines Skill Bars Typical Sets Notes
Siphoning (Nightblade),
Restoring Light (Templar),
Flex (typically Curative Runeforms or Daedric Summoning)
FB: Illustrious Healing, Extended Ritual, Radiating Regeneration, Combat Prayer, Warding Burst, Soul Siphon

BB: Siphoning Attacks, Elemental Blockade, Echoing Vigor, Radiant Aura, Energy Orb, Reviving Barrier

ROJO skill bars
• RO (BB)/JO (body)/ Master’s Resto (FB)/ Symphony of Blades

• MA (body)/PA (FB)/Pearls
• Typical Ult: Reviving Barrier
• May drop Radianting Regen for Overflowing Altar
• Siphoning ability on each bar for +6% resources
Warding Burst: Damage Shield / Anchorite’s Potency / Minor Expedition

SPC/PP or MA Healer

SPC skill bar

Class Lines Skill Bars Typical Sets Notes
Green Balance (Warden),
Siphoning (Nightblade),
Curative Runeforms (Arcanist)
FB: Illustrious Healing, Warding Burst, Radiating Regen, Budding Seeds, Combat Prayer, Soul Siphon

BB: Siphoning Attacks, Elemental Blockade, Echoing Vigor, Chakram of Destiny, Energy Orb, Glyphic of the Tides

SPC skill bars
SPC (FB)/MA (or PP) (BB)/Pearls/Ozezan or the Blind • Typical Ult: Glyphic of the Tides
• May drop Radiating Regen for Overflowing Altar
• If paired with ROJO healer, SPC/PA also can work
• Siphoning ability on each bar for +6% resources
Warding Burst: Damage Shield / Anchorite’s Potency / Minor Expedition

Support Zen/Colo DPS

ZEN skill bar

Class Lines Skill Bars Typical Sets Notes
Ardent Flame (Dragonknight),
Gravelord (Necromancer),
Assassination (Nightblade)
FB: Quick Cloak, Relentless Focus, Traveling Knife, Killer’s Blade, Unnerving Boneyard, Incapacitating Strikes

BB: Stampede, Carve, Flames of Oblivion, Venomous Claw, Engulfing Flames, Glacial Colossus

Zen skill bars
• Zen/Null Arca
• Zen/Kosh
• Provides Major Vuln
• Can wear Encratis monster set
• Zen DoTs: Knife, Venom Claw, Engulfing, Carve, Burning, Poison
Traveling Knife: Multitarget / Lingering Torment / Off Balance

Update 48 DPS Loadouts

See also Why Do I Use These Skills? for details on why different skills are selected.

Meta Beam Arcanist (Assassination variant)

Beam Assassin skill bar

Class Lines Skill Bars Typical Sets Notes
Herald of the Tome (Arcanist),
Assassination (Nightblade),
Ardent Flame (Dragonknight)
FB: Quick Cloak, Venomous Claw, Cephaliarch’s Flail, Pragmatic Fatecarver, Camo Hunter, Ult: Incapacitating Strike

BB: Inspired Scholarship, Blockade of Fire, Flames of Oblivion, Fulminating Rune, Molten Whip, Ult: Standard of Might

Beam skill bars
• AOE: Ansuul’s Torment/Deadly Strikes/Velothi/1 light Slimecraw/Maelstrom Inferno

• Single-Target: Null Arca/Tideborn/Velothi/1 light Slimecraw/Maelstrom Greatsword
• Replace Camo Hunter and Molten whip if running Banner (Shock/Cavaliar’s Charge/Courage)

Meta Beam Arcanist (Aedric Spear variant)

Beam Aedric skill bar

Class Lines Skill Bars Typical Sets Notes
Herald of the Tome (Arcanist),
Aedric Spear (Templar),
Ardent Flame (Dragonknight)
FB: Quick Cloak, Venomous Claw, Cephaliarch’s Flail, Pragmatic Fatecarver, Camo Hunter, Ult: Crescent Sweep

BB: Inspired Scholarship, Blockade of Fire, Flames of Oblivion, Fulminating Rune, Molten Whip, Ult: Standard of Might

Beam skill bars
• AOE: Ansuul’s Torment/Deadly Strikes/Velothi/1 light Slimecraw/Maelstrom Inferno

• Single-Target: Null Arca/Tideborn/Velothi/1 light Slimecraw/Maelstrom Greatsword
• Replace Camo Hunter and Molten whip if running Banner (Shock/Cavaliar’s Charge/Courage)

See Parse Examples for the Beam Arcanist

Meta Beam Arcanist (Dawn’s Wrath variant)

Beam Dawn skill bar

Class Lines Skill Bars Typical Sets Notes
Herald of the Tome (Arcanist),
Assassination (Nightblade),
Dawn’s Wrath (Templar)
FB: Quick Cloak, Radiant Glory, Cephaliarch’s Flail, Pragmatic Fatecarver, Banner Bearer, Ult: Incapacitating Strike

BB: Inspired Scholarship, Stampede, Solar Barrage, Fulminating Rune, Banner Bearer, Ult: Languid Eye

Beam skill bars
• AOE: Ansuul’s Torment/Deadly Strikes/Velothi/1 light Slimecraw/Maelstrom Inferno

• Single-Target: Null Arca/Tideborn/Velothi/1 light Slimecraw/Maelstrom Greatsword
Banner Bearer: Shocking / Cavaliar’s Charge / Courage

Runeblades (Ardent Flame variant)

Rune Ardent skill bar

Class Lines Skill Bars Typical Sets Notes
Herald of the Tome (Arcanist),
Assassination (Nightblade),
Ardent Flame (Dragonknight)
FB: Quick Cloak, Tentacular Dread, Escalating Runeblades, Relentless Focus, Killer’s Blade, Ult: Incapacitating Strike

BB: Inspired Scholarship, Stampede, Flames of Oblivion, Venomous Claw, Molten Whip, Ult: Standard of Might

Runeblades skill bars
Null Arca/Tideborn/Velthi/1 piece light Slimecraw/Maelstrom Greatsword Can also use the new Warmask mythic.

Blastbones

Blastbones skill bar

Class Lines Skill Bars Typical Sets Notes
Ardent Flame (Dragonknight),
Assassination (Nightblade),
Gravelord (Necromancer)
FB: Quick Cloak, Detonating Siphon, Killer’s Blade, Relentless Focus, Blighted Blastbones, Ult: Incapacitating Strike

BB: Skeletal Archer, Stampede, Flames of Oblivion, Venomous Claw, Molten Whip, Ult: Standard of Might

Blastbones skill bars
Null Arca/Tideborn/Velthi/1 piece light Slimecraw/Maelstrom Greatsword Can also use the new Warmask mythic.

Why Do I Use These Skills?

Main Tank Skills

Disclaimer: As always, the “right” abilities will depend on group composition (what skills the other tank and the healers are running), what content you are doing (mechanics, boss specific needs, are you going to need to chain things), and other factors. This is just a starting point!

Front Bar

Icon Name Explanation
runic sunder Runic Sunder Your bread and butter Taunt. It has long-range, gives the group extra penetration, applies Minor Maim, generates crux, and reduces your damage taken.
still waters Runeguard of Still Waters Group Minor Resolve, reducing damage taken by ~4% (although this should be provided by healers from Combat Prayer), as well as 5% damage reduction from Minor Protection for yourself. Also gives you a self-heal when your health goes down, and Immobilizes small adds. From passives, also increases your armor by 3000 while active, and grants the group Minor Evasion, reducing AoE damage by 10%. (Can be swapped backbar with the flex spot)
igneous Igneous Shield A decent damage shield that also shields allies. Greatly increases your self-healing. Through passives, it also restores Stamina and grants the group Minor Brutality (+4% damage bump). Shields are a great spammable to lessen hits, and give time for your health bar to refill from HoTs.
flare Lingering Flare Passively provides Major Protection for 10% damage reduction. Very useful if you anticipate a lot of DoT damage.
polar wind Polar Wind Your self-heal. It heals a big chunk upfront, and applies a strong HoT effect as well. Your spammable heal, usually cast right after Igneous Shields to maximize the healing.
barrier Ultimate: Reviving Barrier This serves two purposes. First, it usually is just used for the passive, which will give +10% Magicka recovery. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.

Back Bar

Icon Name Explanation
frost blockade Blockade of Frost This is one of your most important debuff skills, and should always be active. It applies minor breach to chilled enemies and gives a projectile shield to your team, as well as proccing your weapon enchantment (Crusher for pen)
ele sus Elemental Susceptibility This is your most important debuff skill, and should always be active on important enemies. It applies Major Breach (increasing team damage by more than 10%) and the Burning, Chilled and Concussed status effects. These status effects provide Minor Maim, Minor Brittle and Minor Vulnerability. This skill also pairs well with wall of elements: Wall of Frost (from yourself) snares and reduces the armor of Chilled enemies and Wall of Storms (from a healer) sets Concussed enemies Off Balance.
leashing soul Leashing Soul This scribed skill is the best Pull / chain in the game; long-range, cheap (with the Druid’s script), and can apply Major Maim or Major Cowardice, reducing boss damage by up to 10%. I use this even on bosses I’ve taunted, to keep Major Maim up.
frost cloak Expansive Frost Cloak Group-wide Major Resolve, which reduces damage taken by ~9%. It needs to always be up.
  Flex spot:  
  stone giant Stone Giant: This ability increases group damage as you stack it; at full stacks it’s roughly 4k dps per damage dealer. The first cast has a cast time which drops your block requiring caution and attention when using this skill.
  igneous weapons Igneous Weapons: Provides Major Brutality, which is massive damage boost (~+10%). However, most DPS can source this themselves from Inspired Scholarship, Skeletal Archer, or potions, so it’s being run less and less.
  contingency Ulfsild’s Contingency: A strong choice for survivability, it gives a good damage shield to you and allies, as well as a brief 8% unique damage reduction buff, and can give you Minor Mag & Stam recovery if you’re far from group or healer isn’t providing it.
horn Ultimate: Aggressive Horn Provides Major Force, which (if needed) gives ~4% damage to group –though many groups can reach crit cap without, as well as +10% max resources, which is another ~3% damage boost.

Situational Tank Skills

Icon Name Explanation
caltrops Razor Caltrops In trash, this replaces Ele Sus, to apply Major Breach to the whole group. It also slows small adds, giving DPS time to burn them before they get hit.
goading Goading Throw If you run sword and shield, this taunt is a stamina-based alternative that can also provide a variety of useful tools as needed. The strength of this skill is its customisability. If you need a heal, resources or a specific debuff that may be difficult to source otherwise it is very simple to put it on this skill.
sunder Runic Sunder Can replace Inner Rage as your taunt. It has shorter range and doesn’t provide the powerful Radiate synergy, but applies Minor Maim, reducing boss damage 5%, a unique 2% damage reduction for you, and some penetration if your group needs it.
charging Charging Maneuver Gives your group +45% speed for running through long trials.
runeward Impervious Runeward A massive shield that can allow you to use Magicka instead spending stamina on a roll dodge to survive heavy attacks if you time it right.
temporal Temporal Guard A good FB ultimate for passive Minor Protection (not needed if using Runeguard skill) and a 5K shield that recharges after 10 seconds not blocking.
race Race Against Time Immediately removes slows, which can be very useful for some add packs or bosses.
  Other Class Lines Instead of Earthen Heart, some groups prefer Siphoning skill line. If so, you lose Igneous Shield and Stone Giant, so you might use:
  soul siphon Soul Siphon ultimate to replace Barrier FB. Passively slotted, gives you +6% Mag and Stam, +3% self-healing, and it’s again a great “oh shit” button.
  warding burst Warding Burst: A replacement spammable shield FB, it is both a shield and a HoT.
  siphoning Siphoning Attacks: A BB passive skill that keeps up the +6% Mag & Stam when you bar swap, and any damage you deal (like, constantly from Blockade) heals you and restores resources. Can also be cast to restore resources.

Overall Outcomes

If you keep up all the skills above, you provide the group with:

This gives roughly:

Off Tank Skills

Disclaimer: As always, the “right” abilities will depend on group composition (what skills the other tank and the healers are running), what content you are doing (mechanics, boss specific needs, are you going to need to chain things), and other factors. This is just a starting point!

Front Bar

Icon Name Explanation
sunder Runic Sunder Bread and butter taunt; applies Minor Maim, reducing boss damage 5%, a unique 2% damage reduction for you, and some penetration if your group needs it. Also generates Crux to heal with Runeward.
still waters Runeguard of Still Waters Group Minor Resolve, reducing damage taken by ~4% (although this should be provided by healers from Combat Prayer), as well as 5% damage reduction from Minor Protection for yourself. Also gives you a self-heal when your health goes down, and Immobilizes small adds. From passives, also increases your armor by 3000 while active, and grants the group Minor Evasion, reducing AoE damage by 10%. (Can be swapped backbar with the flex spot)
spiteward Spiteward of the Lucid Mind A massive shield that can allow you to use Magicka instead spending stamina on a roll dodge to survive heavy attacks if you time it right. Spiteward also heals some but spends crux.
vigor Resolving Vigor A powerful heal and HoT you can spam as needed. Also gives Minor Resolve, but so does Runeguard.
  Flex Spot:  
  trample Trample: Provides Major Heroism to help you spam ults.
  contingency Ulfsild’s Contingency: A strong choice for survivability, it gives a good damage shield to you and allies, as well as a brief 8% unique damage reduction buff, and can give you Minor Mag & Stam recovery if you’re far from group or healer isn’t providing it.
  flare Blinding Flare: Passively provides Major Protection for 10% damage reduction. Very useful if you anticipate a lot of DoT damage.
soul siphon Ultimate: Soul Siphon This serves two purposes. Passively slotted, it gives you +6% Mag and Stam, +3% self-healing. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.

Back Bar

Icon Name Explanation
cruxweaver Cruxweaver Armor Your source of Major Resolve, also procs Minor Breach on enemies and generates Crux for damage reduction.
frost blockade Blockade of Frost This is one of your most important debuff skills, and should always be active. It applies minor breach to chilled enemies and gives a projectile shield to your team, as well as proccing your weapon enchantment (Crusher for pen)
ele sus Elemental Susceptibility This is your most important debuff skill, and should always be active on important enemies. It applies Major Breach (increasing team damage by more than 10%) and the Burning, Chilled and Concussed status effects. These status effects provide Minor Maim, Minor Brittle and Minor Vulnerability. This skill also pairs well with wall of elements: Wall of Frost (from yourself) snares and reduces the armor of Chilled enemies and Wall of Storms (from a healer) sets Concussed enemies Off Balance.
leashing soul Leashing Soul This scribed skill is the best Pull / chain in the game; long-range, cheap (with the Druid’s script), and can apply Major Maim or Major Cowardice, reducing boss damage by up to 10%. I use this even on bosses I’ve taunted, to keep Major Maim up.
siphoning Siphoning Attacks A passive skill that keeps up the +6% Mag & Stam when you bar swap, and any damage you deal (like, constantly from Blockade) heals you and restores resources. Can also be cast to restore resources.
atronach Ultimate: Summon Charged Atronach A powerful ult that also provides a synergy to give groupwide Major Berserk (+10% damage).

Situational Tank Skills

Icon Name Explanation
caltrops Razor Caltrops In trash, this replaces Ele Sus, to apply Major Breach to the whole group. It also slows small adds, giving DPS time to burn them before they get hit.
goading Goading Throw If you run sword and shield, this taunt is a stamina-based alternative that can also provide a variety of useful tools as needed. The strength of this skill is its customisability. If you need a heal, resources or a specific debuff that may be difficult to source otherwise it is very simple to put it on this skill.
charging Charging Maneuver Gives your group +45% speed for running through long trials.
temporal Temporal Guard A good FB ultimate for passive Minor Protection (not needed if using Runeguard skill) and a 5K shield that recharges after 10 seconds not blocking.
race Race Against Time Immediately removes slows, which can be very useful for some add packs or bosses.
  Other Class Lines Instead of Siphoning, some groups prefer Earthern Heart or Winter’s Embrace skill line on OT. If so, you lose Soul Siphon and Siphoning Attacks, so you might use:
  barrier Reviving Barrier ultimate: This serves two purposes. First, it usually is just used for the passive, which will give +10% Magicka recovery. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.
  igneous Igneous Shield: A decent damage shield that also shields allies. Greatly increases your self-healing. Through passives, it also restores Stamina and grants the group Minor Brutality (~1% damage bump). Shields are a great spammable to lessen hits, and give time for your health bar to refill from HoTs.
  stone giant Stone Giant: This ability increases group damage as you stack it; at full stacks it’s roughly 4k dps per damage dealer. The first cast has a cast time which drops your block requiring caution and attention when using this skill.
  frost cloak Expansive Frost Cloak: Group-wide Major Resolve, which reduces damage taken by ~9%. It should always be up.
  polar wind Polar Wind: A very strong self-heal. It heals a big chunk upfront, and applies a strong HoT effect as well. Your spammable heal, usually cast right after Igneous Shields to maximize the healing.

Green Balance Healer Skills

Disclaimer: As always, the “right” abilities will depend on group composition (what skills the other tank and the healers are running), what content you are doing (mechanics, boss specific needs, are you going to need to chain things), and other factors. This is just a starting point!

Note: Just by having the Green Balance class line (specifically the maturation passive), all of your healing applies Minor Toughness to allies, an important and unique +10% max health buff.

Front Bar

Icon Name Explanation
illustrious Illustrious Healing This is one of your primary ground heal over time (HoT) spells; it should always be up for the group. It smart targets, unlike the other morph.
budding seeds Budding Seeds This is your other primary ground HoT. This also provides a good healing synergy. Often, you will keep this ability focused on the MT, so they have a synergy available to restore resources.
combat prayer Combat Prayer Your main healing spammable and probably most-cast ability. It heals everyone in a large rectangle in front of you, as well as providing Minor Resolve (~3% damage reduction) and Minor Berserk (5% damage increase). If in doubt, spam this during heal checks.
warding burst Warding Burst This provides a useful damage shield for HoTs to heal the group under, and with Anchorite’s Potency gives you and the group ultimate generation.
  Flex Spot:  
  radiating Radiating Regeneration: This is a good semi-spammable for keeping magicka low and to provide a sticky heal when folks need to leave group for mechanics.
  contingency Warding Contingency: With Damage Shield and Growing Impact, this skill can give groupwide Minor Protection (5% damage reduction) or Minor Mag & Stam recovery, if a healer with Restoring Light isn’t providing it.
  offering Healthy Offering: This is a strong heal for single-target heal checks like Tombs, and will generate ultimate from passives.
  altar Overflowing Altar: One healer should always be running this strong heal and provider of massive heal synergy, preferably near the Tank.
soul siphon Ultimate: Soul Siphon This serves two purposes. Passively slotted, it gives you +6% Mag and Stam, +3% self-healing. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.

Back Bar

Icon Name Explanation
orb Energy Orb A very strong HoT and source of an essential recovery synergy. It should always be up and active, usually aimed and near to tanks. (can switch with flex spot FB)
blockade Blockade of Lightning This is an important debuff skill. It sets concussed enemies (sourced from Tank’s Ele Sus) off balance, and procs the Crusher or Weakening enchantment on your BB staff. Skill can be dropped sometimes, if you have a DPS with off-balance Knife skill, or just need barspace for Altar or situational skills.
vigor Echoing Vigor A very strong sticky HoT (so good to cast before dps run off to do mechanics) that is Stamina based, to help manage resources.
chakram Chakram of Destiny A good spammable shield skill. It also generates Crux, which increases all your healing by up to 12%. (can switch with flex spot FB)
siphoning Siphoning Attacks A passive skill that keeps up the +6% Mag & Stam when you bar swap, and any damage you deal (like, constantly from Blockade) heals you and restores resources. Can also be cast to restore resources when low.
glyphic Ultimate: Glyphic of the Tides One of the strongest HoT effects in the game, and importantly it ticks every 1 second, when many heals tick every 2 seconds. Great for heal checks like vKA Falgravn HM 3rd floor. It also boosts group damage more than Pearlescent Ward or Xoryn’s set effects; worth casting anytime group is fighting even if they don’t need the heals.

Situational Healer Skills

Icon Name Explanation
barrier Reviving Barrier BB ultimate This serves two purposes. First, it passively gives +10% Magicka recovery. Second, it is a very strong shield and HoT for heavy damage moments, and is very useful for groupwide damage checks.
thicket Healing Thicket A strong extra HoT. Importantly, it’s very cheap to cast, so if you need spammable extra healing, like vSE Ansuul HM, it’s worth considering.
zenas Zenas’ Empowering Disc Minor Courage and Mag & Stam recovery is very nice, but only hits six targets. Useful for dungeons or trials with split Bosses like vLC Garg/Scorp.
purge Efficient Purge Purges harmful effects which can make some fights easier, such as in the first boss in vHoF. Many effects you would expect to be purgable in other trials… aren’t.
ele sus Elemental Susceptibility For some trials, healers will need to slot this to debuff side adds, such as Protectors in vAS+2. Applies Major Breach, and will proc Off-Balance if your Blockade of Lightning is on the target.
leashing soul Leashing Soul Sometimes healers need to taunt; using a Pull skill allows you to taunt without fear of stealing taunt from the Boss and you can apply Major Cowardice or Major Maim to reduce enemy damage.
trample Trample An alternative source of Major Heroism instead of the Pearls of Ehlnofey Mythic.
guard Mystic Guard Powerful damage reduction for a Tank, used in certain boss fights, like vDSR Twins HM.

Restoring Healer Skills

Disclaimer: As always, the “right” abilities will depend on group composition (what skills the other tank and the healers are running), what content you are doing (mechanics, boss specific needs, are you going to need to chain things), and other factors. This is just a starting point!

Front Bar

Icon Name Explanation
illustrious Illustrious Healing This is one of your primary ground heal over time (HoT) spells; it should always be up for the group. It smart targets, unlike the other morph.
ritual Extended Ritual Your other primary ground HoT. Extremely strong and long-lasting, and also provides a group-wide synergy for resource recovery.
combat prayer Combat Prayer Your main healing spammable and probably most-cast ability. It heals everyone in a large rectangle in front of you, as well as providing Minor Resolve (~3% damage reduction) and Minor Berserk (5% damage increase). If in doubt, spam this during heal checks.
warding burst Warding Burst This provides a useful damage shield for HoTs to heal the group under, and with Anchorite’s Potency gives you and the group ultimate generation.
  Flex Spot:  
  radiating Radiating Regeneration: This is a good semi-spammable for keeping magicka low and to provide a sticky heal when folks need to leave group for mechanics.
  contingency Warding Contingency: With Damage Shield and Growing Impact, this skill can give groupwide Minor Protection (5% damage reduction) or Minor Mag & Stam recovery, if a healer with Restoring Light isn’t providing it.
  offering Healthy Offering: This is a strong heal for single-target heal checks like Tombs, and will generate ultimate from passives.
  altar Overflowing Altar: One healer should always be running this strong heal and provider of massive heal synergy, preferably near the Tank.
soul siphon Ultimate: Soul Siphon This serves two purposes. Passively slotted, it gives you +6% Mag and Stam, +3% self-healing. Second, it’s a good “oh shit” button if you or especially the group is taking too much damage, to buy some breathing room.

Back Bar

Icon Name Explanation
orb Energy Orb A very strong HoT and source of an essential recovery synergy. It should always be up and active, usually aimed and near to tanks. (can switch with flex spot FB)
blockade Blockade of Lightning This is an important debuff skill. It sets enemies Concussed (to get off-balance with Tank’s Ele Sus cast), and procs the Crusher or Weakening enchantment on your BB staff. Skill can be dropped sometimes, if you have a DPS with off-balance Knife skill, or just need barspace for Altar or situational skills.
vigor Echoing Vigor A very strong sticky HoT (so good to cast before dps run off to do mechanics) that is Stamina based, to help manage resources.
radiant Radiant Aura A super-long lasting buff that provides important Minor Mag & Stam recovery for the group.
siphoning Siphoning Attacks A passive skill that keeps up the +6% Mag & Stam when you bar swap, and any damage you deal (like, constantly from Blockade) heals you and restores resources. Can also be cast to restore resources when low.
barrier Ultimate: Reviving Barrier This serves two purposes. First, it passively gives +10% Magicka recovery. Second, it is a very strong shield and HoT for heavy damage moments, and is very useful for group-wide damage checks.

Situational Healer Skills

Icon Name Explanation
atronach Ultimate: Summon Charged Atronach A powerful ult that also provides a synergy to give groupwide Major Berserk (+10% damage).
zenas Zena’s Empowering Disc Minor Courage and Mag & Stam recovery is very nice, but only hits six targets. Useful for dungeons or trials with split Bosses like vLC Garg/Scorp.
purge Efficient Purge A few trials require this skill to purge harmful effects, notably vHoF. Many effects you would expect to be purgable in other trials… aren’t.
ele sus Elemental Susceptibility For some trials, healers will need to slot this to debuff side adds, such as Protectors in vAS+2. Applies Major Breach, and will proc Off-Balance if your Blockade of Lightning is on the target.
leashing soul Leashing Soul Sometimes healers need to taunt; using a Pull skill allows you to taunt without fear of stealing taunt from the Boss and you can apply Major Cowardice or Major Maim to reduce enemy damage.
trample Trample An alternative source of Major Heroism instead of the Pearls of Ehlnofey Mythic.
guard Mystic Guard Powerful damage reduction for a Tank, used in certain boss fights, like vDSR Twins HM.

Beam Skills

Disclaimer: As always, the “right” abilities will depend on group composition (what skills and gear the other players are running), what content you are doing (mechanics, boss specific needs, are you going to need to chain things), and other factors. This is just a starting point!

Front Bar

Icon Name Explanation
cloak Quick Cloak This important close-range DoT provides the important Major Evasion buff (-20% damage from AoEs), and procs both of the enchantments on your frontbar daggers.
flail Cephaliarch’s Flail Your essential skill for building Crux. You should almost always follow the pattern (with Inspired Scholarship running) of “Flail, Flail, Beam”. It also heals you if it hits an enemy, and gives a +5% damage taken to enemies hit.
fatecarver Pragmatic Fatecarver Your core skill and typical over 50% of your total damage. ABB: Always Be Beaming. It gives you a strong damage shield as well. To survive extended AoE damage (vAS, vSS Lokke, etc), you can cast beam, tap Bash to cancel the beam, and immediately recast Beam to refresh the shield repeatedly.
camo
banner
Camouflaged Hunter or
Banner Bearer
Slotted purely for the passives and never cast. You get Minor Berserk for +5% damage attacking enemies from behind, and +3% Weapon Damage for having it slotted. Can be replaced by Banner Bearer (typically Shock/Cavalier’s Charge/Heroism). In fights like vSS, where you can never get behind the boss, it’s less useful.
  Flex spot:  
  flames Engulfing Flames: A decent DoT that makes enemies take +6% fire damage from all sources, and can refresh your Molten Whip stacks.
  venom Venomous Claw: A very strong DoT that refreshes whip stacks. Because it’s damage ramps up, you generally don’t want to recast it early.
  trap Barbed Trap: A very strong DoT and source of hemorrhage status damage which provides +3% Weapon Damage from passives.
  vigor Resolving Vigor: A self heal and source of Minor Resolve, useful for portals or other mechanics where you’ll be far from healer.
incap Ultimate: Incapacitating Strike or Soul Harvest This serves two purposes. Passively slotted, it gives you +10% Crit Damage, and provides Minor Savagery (+6% Crit Chance). Second, it’s a good “need damage now” skill or if you know you won’t save enough ultimate to use Standard of Might before the fight ends. The morph choice depends on the content. When doing content with many enemies, such as dungeons and certain trials, soul harvest is the preferred morph due to its unique passive of giving 10 ultimate upon dealing a killing blow.

Back Bar

Icon Name Explanation
scholarship Inspired Scholarship A critical buff that passively provides Major Brutality (+20% damage done), generates a free Crux every time you spend Crux, and gives extra direct damage hits.
  Weapon Skill: This is the most important backbar skill to keep up because it procs your infused backbar weapon damage enchantment (regardless of sets/arena weapons).
  stampede Stampede: If using Maelstrom Greatsword, this skill gives a guaranteed Crit hit, a decent DoT, but more importantly gives up to +12% direct damage done from Maelstrom set. Note that the small ground-based DoT is what needs to deal damage to proc your enchantment.
  blockade Blockade of Fire: If using Maelstrom Inferno Staff, this skill gives a very, very high damage DoT (often in the top 3 or 4 sources of total dps).
FoO Flames of Oblivion Passive Major Savagery for slotting, a very important buff, as well as a strong DoT when active. Also refreshes whip stacks.
  DoT Spot:  
  venom Venomous Claw: A very strong DoT that refreshes whip stacks. Because it’s damage ramps up, you generally don’t want to recast it early. Definitely what to put here if it isn’t on your front bar.
  fulminating Fulminating Rune: A good DoT that also provides a good synergy to your team. This skill is a group dps net gain over other options if group members take the synergy. Its cost is tied to the lower of your maximum resources, which can help balance out sustain issues especially if using a Greatsword backbar.
  caltrops Anti-Cavalry Caltrops: A good damage, large AoE DoT. Useful in large add packs.
whip
banner
Molten Whip or
Banner Bearer
Slotted purely passively, it provides +300 Weapon Damage if stacks are kept up. Can be replaced by Banner Bearer (typically Shock/Cavalier’s Charge/Courage). Could also be replaced by a DoT especially if whip stacks can’t be kept at 3x (which is common).
standard Ultimate: Standard of Might A very strong DoT effect that also gives you +15% damage done and -15% damage taken, as well as provides allies with a synergy. It’s only downsides are that it’s expensive to cast and immobile, so make sure not to cast it right before a boss moves or goes into an invuln stage. Particularly potent when combined with Pillager’s or Crypt due to the stacking damage done effects of both Standard and your Incapacitating Strike.

ESO Update 48 Mid-tier Trial Rosters

These rosters should be ready to copy and paste into Discord, though you may need to check the custom icons based on your servers and emoji availability. (Click to expand)

Maw of Lorkhaj
Your Local Time:

**Reqs**: Please state role(s) when signing up. Dps must parse 90K. Will take 3 without clear.

**Addons**: Crutch Alerts, Ody's Support Icons, Hodors (for supports)

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:red_point: MT (Winter/Soldier/Earthen) `[Yolna/Pearl/Naz]` (Horn):  
:red_point: OT (Bone/Summon/Flex) `[Lucent/PA/AD]` (Atro):

:yellow_point: Healer (Green/Siphon/Curative) `[SPC/PP/Pearls]` (Glyphic):
:yellow_point: Healer (Restoring/Siphon/Summon) `[RO/JO/Symph]` (Barrier):

:green_point: DPS M1:
:green_point: DPS R1:
:green_point: DPS M2:
:green_point: DPS R2:
:green_point: DPS M3:
:green_point: DPS R3:
:green_point: DPS M4:
:green_point: DPS R4: `[Zen]` (Colo)
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Runners
L:
M:
R:
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Fill:
Halls of Fabrication
Your Local Time:

**Reqs**: Please state role(s) when signing up. Dps must parse 90K. Will take 3 without clear.

**Addons**: Crutch Alerts, Ody's Support Icons

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**RIGHT STACK (Reactor)**
:red_point: MT (Winter/Soldier/Earthen) `[Yolna/Pearl/Naz]` (Horn):  
:yellow_point: Healer (Restoring/Siphon/Summon) `[MA/PA/Pearls/Ozezan]` (Barrier):  
:green_point: DPS:
:green_point: DPS:
:green_point: DPS:
:green_point: DPS:
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**LEFT STACK (Reducer)**
:red_point: OT (Bone/Summon/Siphon) `[Lucent/PA/AD]` (Atro):  
:yellow_point: Healer (Green/Siphon/Curative) `[SPC/MA/Pearls/Symph]` (Glyphic):
:green_point: DPS:
:green_point: DPS:
:green_point: DPS:
:green_point: DPS: `[Zen]` (Colo)
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Portals
N:
E:
S:
W:
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Fill:

Asylum Sanctorium
Your Local Time:

**Reqs**:

**Addons**: Asylum Sanctorium Status Panel, Asylum Tracker, Elms Markers

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:red_point: MT (Soldier/Earthen/Restoring) `[Yolna/Pearl/Naz]` (Horn):  
:red_point: OT (Winter/Summon/Flex) `[Lucent/PA/BZ]` (Atro): (Crushing Shock)

:yellow_point: Group Healer (Green/Restoring/Siphon) `[SPC/PP/Pearls]` (Barrier):
:green_point: Front Kite (Herald/Ardent/Survivability Flex [Soldier or Winter]):

:green_point: DPS 1:
:green_point: DPS 2:
:green_point: DPS 3 `[WM]`:
:green_point: DPS 4: (Crushing Shock)
:green_point: DPS 5:
:green_point: DPS 6 `[WM]`:
:green_point: DPS 7:
:green_point: DPS 8:
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Fill:
Cloudrest
Your Local Time:

**Reqs**: Please state role(s) when signing up. Dps must parse 95K. Will take 3 without clear.

_(NO OAKENSOUL)_

**Addons**: HowTo Cloudrest, Ody's Support Icons, Lock Weapon Swap Updated

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
:red_point: Mini Tank (Winter/Soldier/Earthen) `[Yolna/Lucent/Naz]` (Horn):  
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:red_point: Portal Tank 1 (Bone/Summon/Siphon) `[Pearl/PA/AD]` (Atro), Steed mundus - Ele Sus Z'Maja/Crystal:
:red_point: Portal Tank 2 (Bone/Summon/Siphon) `[Pearl/PA/AD]` (Atro), Steed mundus - Ele Sus Z'Maja/Crystal:
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Healers
:yellow_point: R Group Healer (Restoring/Siphon/Summon) `[MA/PA/Pearl/Ozezan]` (Barrier):  
:yellow_point: L Kite Healer (Green/Siphon/Curative) `[SPC/MA/Pearls/Symph]` (Glyphic):
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PORTAL 1
:green_point:L DPS CW:
:green_point:L DPS CCW:
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PORTAL 2
:green_point:L DPS CW:
:green_point:L DPS CCW:
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:green_point:R BACKUP PORTAL 1 DPS:
:green_point:R BACKUP PORTAL 2 DPS: `[Zen]` (Colo)
:green_point:R GRAPE SLAYER:
Sunspire
Your Local Time:

**Reqs**: Please state role(s) when signing up. Dps must parse 95K. Will take 3 without clear.

**Addons**: HowTo Sunspire, Crutch Alerts, Ody's Support Icons, Hodors

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
:red_point: MT (Winter/Soldier/Earthen) `[Lucent/Pearl/Naz]` (Horn):  
:red_point: OT (Bone/Summon/Flex) `[Sax/PA/AD]` (Atro):  
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**HEAD STACK**
:yellow_point: Healer (Green/Siphon/Curative) `[SPC/MA/Pearls]` (Glyphic):
:green_point:DPS 1:
:green_point:DPS 2:
:green_point:DPS 3:  
:green_point:DPS 4:

**WING STACK**
:yellow_point: Healer (Restoring/Siphon/Summon) `[MA/PP/Symph]` (Barrier):  
:green_point:DPS 5:
:green_point:DPS 6:
:green_point:DPS 7:
:green_point:DPS 8: `[Zen]` (Colo)
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PORTAL:
L:
M:
R:
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TOMBS:
T1:
T2:
T3:
Backup:
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Fill:
Kyne's Aegis
Your Local Time:

**Reqs**: Please state role(s) when signing up. Dps must parse 95K. Will take 3 without clear.

**Addons**: HowTo Kynes, Crutch Alerts, Ody's Support Icons, Hodors
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
:red_point: MT (Winter/Soldier/Earthen) `[Lucent/Pearl/Naz]` (Horn):  
:red_point: OT (Bone/Summon/Siphon) `[Sax/PA/AD]` (Atro):

:yellow_point: Healer (Green/Siphon/Curative) `[SPC/PP/Pearls]` (Glyphic):
:yellow_point: Healer (Restoring/Siphon/Summon) `[RO/JO/Symph]` (Barrier):

:green_point: DPS M1:
:green_point: DPS R1:
:green_point: DPS M2:
:green_point: DPS R2:
:green_point: DPS M3:
:green_point: DPS R3:
:green_point: DPS M4: (boat)
:green_point: DPS R4: `[Zen]` (Colo)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Fill:
Rockgrove
Your Local Time:

**Reqs**: Please state role(s) when signing up. Dps must parse 105K. Will take 3 without clear.

**Addons**: Qcells Rockgrove Helper, Crutch Alerts, Ody's Support Icons, Hodors

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
:red_point: MT (Winter/Soldier/Earthen) `[Lucent/Pearl/Naz]` (Horn):  
:red_point: OT (Bone/Summon/Siphon) `[Sax/PA/AD]` (Atro):  
:yellow_point: Kite Healer (Green/Siphon/Curative) `[SPC/PP/Pearls]` (Glyphic):
:yellow_point: Group Healer (Restoring/Siphon/Summon) `[RO/JO/Symph]` (Barrier):

:green_point: Guard DPS:

:green_point: DPS 1.1:
:green_point: DPS 1.2:
:green_point: DPS 1.3:

:green_point: DPS 2.1:
:green_point: DPS 2.2:
:green_point: DPS 2.3:

:green_point: DPS 8 (Ardent/Herald/Grave): `[Zen]` (Colo)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Fill:
Dreadsail Reef
Your Local Time:

**Reqs**: Please state role(s) when signing up. Dps must parse 95K. Will take 3 without clear.

**Addons**: Qcell's Dreadsail Reef Helper, Crutch Alerts, Ody's Support Icons

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
**RIGHT STACK**
:red_point: MT (Winter/Soldier/Earthen) `[Lucent/Pearl/Naz]` (Horn):  
:yellow_point: Healer (Green/Siphon/Curative) `[SPC/MA/Pearls]` (Glyphic):
:green_point:M1 top right:
:green_point:M2 bottom right:
:green_point:M3 dome swap:  
:green_point:M4: (Colo)

**LEFT STACK**
:red_point: OT (Bone/Summon/Siphon) `[Sax/PA/AD]` (Atro):  
:yellow_point: Healer (Restoring/Siphon/Summon) `[MA/PP/Symph]` (Barrier):  
:green_point:M1 top left:
:green_point:M2 bottom left:
:green_point:M3 dome swap:
:green_point:M4:

**BOSS 2 RUNNERS**
1:
2:
3:
Backup 1:
Backup 2:

**BOSS 3 BRIDGES**
1:
2:
3:
Sanity's Edge
Your Local Time:

**Reqs**: Please state role(s) when signing up. Dps must parse 95K. Will take 3 without clear.

**Addons**: Crutch Alerts, Ody's Support Icons, Hodor's

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
:red_point: MT (Winter/Soldier/Earthen) `[Lucent/Pearl/Naz]` (Horn):  
:red_point: OT (Bone/Summon/Siphon) `[Sax/PA/AD]` (Atro):

:yellow_point: Healer (Green/Siphon/Curative) `[SPC/PP/Pearls]` (Glyphic):
:yellow_point: Healer (Restoring/Siphon/Summon) `[RO/JO/Symph]` (Barrier):

:green_point: DPS 1:
:green_point: DPS 2:
:green_point: DPS 3: (portal)
:green_point: DPS 4: (portal)
:green_point: DPS 5: (portal)
:green_point: DPS 6:
:green_point: DPS 7:

:green_point: DPS 8 (Ardent/Herald/Grave): `[Zen]` (Colo)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Lucent Citadel
Your Local Time:

**Reqs**: Please state role(s) when signing up. Dps must parse 95K. Will take 3 without clear.

**Addons**: Crutch Alerts, Ody's Support Icons, Hodor's

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
**GARGOYLE**
:red_point: MT (Winter/Soldier/Earthen) `[Lucent/Pearl/Naz]` (Horn):  
:yellow_point: Healer (Green/Siphon/Curative) `[SPC/PP or MA/Pearls]` (Glyphic): (W 90 /S 60)

:green_point:S DPS:
:green_point:SW DPS:
:green_point:W DPS: `[Zen]` (Colo)
:green_point:NW DPS:

**SCORPION**
:red_point: OT (Bone/Summon/Siphon) `[Sax/Xoryn/AD]` (Atro): (kite boss 2)
:yellow_point: Healer (Restoring/Siphon/Summon) `[(ROJO or MA)/PP/Pearls/Symph]` (Barrier): (E 90 / N 60)

:green_point:N DPS:
:green_point:NE DPS:
:green_point:E DPS:  
:green_point:SE DPS:
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Knot:
1
2
3
4
5
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Ossein Cage
Your local time:

**Reqs:** Please state role(s) when signing up. Dps must parse 120K. Will take 3 without clear.

**Addons:** Crutch Alerts, Ody's Support Icons, Hodor's, Ossein Cage Helper by Wondernuts

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
**SKORKHIF**
:red_point: MT (Winter/Soldier/Earthen) `[Lucent/Pearl/Naz]` (Horn):  
:yellow_point: Healer (Green/Siphon/Curative) `[SPC/PP/Pearls]` (Glyphic) (boss 3 stay):
:Reply: `[SPC/MA/Pearls/Ozezan]` on Boss 2
:green_point: DPS R1:
:green_point: DPS R2 (boss 1 portal):
:green_point: DPS R3 (boss 1 portal):
:green_point: DPS R4:

**JYNORAH**
:red_point: OT (Bone/Summon/Siphon) `[Sax/PA/AD]` (Atro):  
:yellow_point: Healer (Restoring/Siphon/Summon) `[RO/JO/Symph]` (Barrier):  
:Reply: `[SPC/MA/Pearls/Symph]` on Boss 2
:green_point: DPS B1:
:green_point: DPS B2 (boss 1 portal):
:green_point: DPS B3:
:green_point: DPS B4: `[Zen]` (Colo)
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Fill:

Notes

Guiding Principles

Buff Calculations

Other Approaches

Changelog